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TGE is coming soon. How to participate in Blast’s new social game Fantasy Top?

BlockBeats2024/05/08 13:20
By:BlockBeats
Original title: "Everything you need to know about Fantasy Top: Merging Trading Cards and Degens"
Original author: Francesco
Original translation: Lucy, BlockBeats

Editor's note:
As Blast TGE approaches, its new game Fantasy Top (FT) has gradually attracted attention. FT cleverly combines the social elements of Twitter with card games. Crypto researcher Francesco analyzes the basic gameplay, game mechanics, and comparisons with other SocialFi applications of FT, and introduces its impact within the game and in real life, the calculation method of hero points, and game strategies. BlockBeats translated the original text as follows:

If you loved opening Ultimate Team packs on FIFA as a kid and are fascinated by cryptocurrency, this article is for you. Now is the time to use your pack opening and trading skills to make a difference on Twitter.


There is a new game entering the market called Fantasy Top (FT).


It seamlessly merges the social nature of Twitter with a card game where users can purchase packs, open packs, and trade cards to build their own decks.


FT develops the concept pioneered by Friend Tech of incentivizing KOLs and crypto celebrities to connect with retail users, and even further ties the gameplay to how your cards perform in real life.


How? Let’s walk through FT step by step, explaining how it works and highlighting its elements and exciting mechanics.


Introduction to Fantasy Top


FT is a card game based on Blast.


It can be conceptualized as a “social trading card game” that combines elements of collecting and card trading with strategic thinking:


· Trade/upgrade cards

· Curate social activity of your favorite crypto influencers


The second point is especially interesting because there will always be different influencers that perform better in any given period. For example, with the Blast TGE coming up, Pacman’s card value has skyrocketed as users anticipate his increased activity and engagement.


Cards are divided into four rarities with different multipliers:


· Uncommon: Multiplier x1 of Hero's Score

· Rare: Multiplier x1.5

· Epic: Multiplier x2

· Legendary: Multiplier x2.5


FT players can build their favorite character decks by purchasing card packs or buying cards on the market. All market transactions are subject to a 3% fee. They can then participate in FT tournaments and win rewards.


With more than 17,000 people registered for the first major tournament, it was a bit crazy.



How does the game work?


Users can join the game by logging into their Twitter account. Once registered, a new blockchain-based Blast wallet will be created, which users can export at any time.


Since the FT testnet has been live for a few months, early users can get free or discounted card packs. Travis (the FT team) has repeatedly mentioned their strategy of providing super rewards to early users.


Testnet participants can play games and test features in advance, and receive extra FAN points and card packs when the official release comes. Once logged in, users must obtain some cards to participate in the game, which can be done in two ways:


· Purchase card packs

· Purchase cards on the market


Once they have collected enough cards, users can choose their own team of five heroes, create their own deck, and register to participate in tournaments. Users' ranking and position in the tournament is determined by their team's combined score, which is based on their activity on Twitter.


In fact, major tournaments are the best way to earn rewards and improve your own deck. Rewards are distributed in the form of ETH, Blast Gold, FAN Points, free card packs, etc. Users are divided into five different leagues and can be promoted to higher leagues by becoming one of the top players in the current division (or demoted if they are not).



Talk about strategy


If you are familiar with these card games, there are two main strategies:


· Buy Card Packs

· Trade Cards


Buying card packs is often a hassle, as the cards inside rarely offset the cost. The price of a card pack is determined by an auction mechanism, as follows:


· Price target of 0.1 ETH

· Daily release target


As a result, the price of a card pack is dynamic, based on demand and supply. If the packs sell fast, the price will increase, and vice versa. You might want to wait for demand to drop to get a better deal, but the price of card packs has only increased since launch.



If you've played FIFA Ultimate Team, you know that card packs are rarely advantageous. This is reflected in the behavior of top users, who prefer to trade cards and only open packs when they are given as tournament rewards.


However, users who trade cards must be aware that as participation increases, the supply of cards minted each week will also increase.



Users can get more information about card inflation by clicking on each card. The higher the number, the more cards are minted.



In addition, we can also observe their statistics, income, and their "inner circle", that is, the people they interact with most frequently.



However, , the price of heroes has also been soaring :



How is the hero score calculated?



Heroes' scores are calculated based on several parameters of their social engagement. As these parameters are vulnerable to manipulation of engagement and operation by bots, FT is implementing several mechanisms to mitigate these issues: · Anti-bot system to better identify interactions driven by bots · Differentiating between replies and main tweets · Reducing disparity between heroes to make the game fairer for everyone Heroes participating in FT will receive a share of the following revenues: · 1.5% fee on their card trade volume · 10% of revenue from pack sales, split equally among heroes · Free versions of their own cards The visualization of a hero’s followers versus their ranking and fan rating is quite interesting: This week, FT alone is expected to share over $1.25M between heroes, with an average of 7,500 FAN points per hero, and 2,400 Blast Gold.



The community is already speculating on what the FAN points will be used for, and we'll know more soon.



Referrals introduce an extra gameplay element: referring a friend will earn you 11% of their FAN points + 3% of anyone they refer.


How do I upgrade my cards?


Cards can be upgraded, increasing the points they have. Users must purchase and destroy 5 cards of the same hero to upgrade a card to the next level.


Card Level 1:



Card Level 1.5:



And so on…


Upgrading cards is essential to get higher scores with your team. To do this, the user must buy and destroy 5 cards of the same hero. Upgraded cards score higher: if we observe the highest scoring teams, they all have an upgraded team.


Upgrading your heroes can also lead to ranking changes, which may make your hero 1 or 2 levels higher than you thought. This opens up new strategies: since each card has its own supply, is it more convenient to buy and upgrade them all? Or should you just buy basic cards, anticipating supply shocks as more and more people upgrade their own cards and more basic cards are needed?


Those who bought cards at the launch of FT have made quite a bit of money, as the demand for upgraded cards increased during the first few days. The current major tournament leaders have shockingly large teams with all heroes upgraded.



The competition to get into the leaderboard is getting fiercer...



And Eric's deck is pretty good...



Keep researching


FT has had an impact on heroes. If you see someone writing some nonsense, they are just hyping their own cards.



FT is also one of the Blast apps to have received the most Gold before fully launching, having already distributed over 750k Gold to its users. This ensures that the tournament rewards will be very generous. 80% of the Fantasy Devs airdrop will be returned to FAN holders.



What’s interesting about FT is that it has zero friction compared to other SocialFi platforms (especially Friend Tech) because it links directly to the Twitter accounts people already use, without the need to move to a new social network. This provides the perfect incentive mechanism for players and participating heroes. Imagine getting paid for going crazy on Twitter.


In the first week, FT has accumulated:


· Over 7,000 ETH in trading volume

· 33,000 users

· 3,400 ETH in funding

· 236 ETH in market fees



It is also interesting to observe the distribution of users. Most are traders, with a recent increase in the number of “minters” (probably due to the claim deadline) and then a sudden drop.



How can we use this information? Initially, card inflation was quite severe due to the airdrop: many users received discounted or even free packs and opened them in large numbers. This ended yesterday, along with the airdrop claims, reflected in pack purchases, which dropped by over 90%.



How do you play the FT game?


More charts: Link


Finally, I want to highlight a few "problems" with FT.


Like any other crypto SocialFi app, it relies heavily on influencers. However, it does so in a way that is completely aligned with their incentives compared to other platforms, which, I think, mitigates that dependency. Secondly, it relies on having a Twitter account to log in. A friend of mine just had his account suspended for no reason, so he can't log in to FT and claim his RIP rewards.


Nevertheless, FT has demonstrated incredible PMF in its first week (even during the testnet). Can it sustain the initial hype? I am sure the team will gradually roll out more features, including but not limited to new heroes and game dynamics.


FT is the most widely used application on Blast, and things are likely to get more interesting as the Blast TGE approaches, expected to end at the end of May.


「 original link 」


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Disclaimer: The content of this article solely reflects the author's opinion and does not represent the platform in any capacity. This article is not intended to serve as a reference for making investment decisions.

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