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Breaking the Impossible Triangle: The Ideal and Reality of Web3 Games

Breaking the Impossible Triangle: The Ideal and Reality of Web3 Games

BlockBeatsBlockBeats2024/09/11 05:44
By:BlockBeats

The original intention, current status and challenges faced by Web3 games.

Original author: Luke, Investment Manager of Waterdrip Capital


Foreword


After the explosion of Black Myth: Wukong, as a gamer and Web3 practitioner, I can't help but have some preliminary thoughts on the current and future direction of the Web3 game track. If there are deficiencies or biases in the views, please criticize and correct them. At the same time, entrepreneurs in the industry are welcome to communicate with us in depth to explore more possibilities of this track together.


The pursuit of the original intention of Web3 games


"Just now I said that you should pay attention to the team and not be deceived by some new directions. I have seen a large number of game industry entrepreneurs doing Web3 after Web3 came out, and I would never invest in those people. First of all, he doesn't love games, so how can he make good games? It's a very simple truth."


This is the view expressed by Daniel Wu, the first investor of "Black Myth: Wukong", in an interview with Zhen Fund, which has aroused widespread discussion inside and outside the industry. Is Web3 game a gimmick or a revolutionary future development direction?


From the current situation, the main attraction of the Web3 game track seems to be its money-making effect, rather than truly promoting innovation in the game industry. Many people enter this track with the expectation of earning short-term benefits or winning airdrops. In the last round of market cycle, the quality of Web3 games was generally low, and most projects quickly attracted traffic and then cut leeks at one time. Behind these phenomena, developers are exposed to the excessive pursuit of the "short-term profit" potential of Web3 games. As Daniel, an investor in "Black Myth: Wukong", said, many developers do not love games, but are attracted by the speculative market of Web3. This mentality of "making a profit and leaving" is particularly prominent in the P2E (Play-to-Earn) model, and the result is often a mess. "2Earn" models, despite their huge marketing momentum, are gradually regarded by the market as a gimmick rather than the core intention of game design.


Return to rationality and rethink the true meaning of Web3 for the game industry. Just as the original intention of blockchain is to "achieve a fair monetary system", what is the original intention of Web3 games?


Vitalik's Warcraft story has been told to death. I want to share a major event that happened recently in the game I played.


"On November 27, 2023, the People's Procuratorate of Xuanwu District, Nanjing City, issued a public prosecution statement, the content of which showed that since August 2022, the defendant Tang Mou had exploited loopholes in the personal backpack and warehouse programs of the online game DNF, and used the scripts provided by the defendant Cai Mou to illegally copy eight game props such as "Contradictory Crystals" and "Twisted Dimensional Crystals" and sell them, with a cumulative illegal profit of more than RMB 91.63 million. "


To put it simply, two game players took advantage of the game loopholes to copy game materials, including contradictions, twisted dimensional crystals, flawless golden beryl and other eight most liquid props in the game, and sold them in the in-game market, eventually making a profit of more than 91.63 million yuan.


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This incident triggered a large-scale protest by players because they found that the equipment and props they had invested a lot of time and money to obtain were rapidly depreciating. However, due to the centralized operation model of traditional games, all in-game assets belong to the official, and players do not actually have legal ownership of their virtual items. Although the official has made some compensation measures after the incident, the rights and interests of players have never been fundamentally guaranteed. This incident reflects a core problem in centralized games: the centralized system has failed to prevent the behavior of asset duplication in a timely manner, and it is difficult to effectively deal with the long-term impact of such incidents on the game economy. In-game assets do not belong to players, but are completely controlled and managed by game companies. Once problems such as asset duplication and economic imbalance occur, the rights and interests of players are easily affected, and players cannot protect or manage their virtual assets.


Back to the original question, what is the original intention of Web3 games? For me, it is a game world that is not inferior to traditional game play and graphics, a world where players have full control over their assets; it is a community where players have the right to decide the future direction of the game, and will no longer be forced to read the "Professional Revision Notice" on the grounds of being suddenly updated by the official version one day; it is a metaverse with a more open and complete cross-platform trading system, where assets can break through the barriers between the virtual economy and the real economy, and even cross games and platforms.


Web3 games magnify the virtual economy problems of traditional games


Ideals are always full, and reality will hit idealists hard. The original intention mentioned above has actually been repeatedly conceived around the point of "assets". As the first pioneer to break through the circle, "P2E" has now fallen into the abyss.


Why is this so? "Payback period", "income", "moving bricks", "making money" are also topics that gamers in traditional games are happy to discuss, especially in MMORPG games, "moving bricks" is an indispensable part of the game, through the game time in exchange for "gold coins" income to invest and decorate their own characters, or conduct RMT transactions, etc. So why is only web3's "play to earn" despised by traditional game players? Everyone gets some return on investment through games. Is the income of web3 games dirty money?


We believe that a large part of the reason is that the asset decentralization of Web3 indirectly amplifies some problems of web2 games. In Web2 games, developers and operators can flexibly manage the in-game economy through centralized control systems. For example, game companies can maintain the balance of the in-game economy by adjusting the output of virtual items, adjusting the currency system, launching new activities, or modifying the drop probability. If inflation or item depreciation occurs in the game, the operator can control the supply and demand relationship in the virtual economy by "adding more water to noodles and more noodles to water", that is, increasing or decreasing the supply of resources or adjusting the currency circulation according to actual demand. However, due to the decentralized nature of Web3 games, developers cannot intervene and adjust the economic system at will, making the virtual economy in the game more likely to be unbalanced.


A game, if users play a game just for profit, then the game will soon collapse. The virtual world is changing and enriching every minute and every second. In order to meet the new consumption needs of human beings, new commodities, tokens and markets, new supply and demand relationships, and new pricing models are created all the time. It is true that it is difficult to stabilize the game economy. The price of gold coins in DNF, which I have played for 14 years, has dropped from 1 yuan = 200,000 gold coins to 1 yuan = 890,000 gold coins today. However, the several sharp drops in the middle are actually due to the game planners ignoring the demands of game players and the lack of protection of player rights. For example, the inconvenience of infrastructure such as market places, malicious bugs and malicious modifications, etc., have caused the gold price to fall and players to quit. It is not just caused by the imperfect design of the economic model. A more fair and transparent blockchain also needs to design more reasonable token usage scenarios to empower the value of commodities.


Currency is a very important part in both the real world and the virtual system. In the game, from stand-alone games and NPCs, merchants, store transactions, to the circulation between players in multiplayer games, all aspects need to be considered. Especially in MMO games, the price of gold coins is a premise that attracts players to enter the game and spend money to build it to a certain extent. In a liquid gold coin market, the high price of gold coins means that there are players willing to spend money to buy gold to decorate and upgrade their characters, while players who work hard are more motivated to spend time working hard to sell bricks for profit. There is a very classic saying in multiplayer games, "graduation into the brick factory." It means that after graduating from the version, you start working hard to try to make back the money you made.


In the economic system of traditional games, the "sewage tank" design is an important tool to ensure the economic balance in the game. In the game, players constantly earn gold coins through various activities, but if there is no corresponding gold coin consumption mechanism, there will be an excess of gold coins in the market, which will lead to currency inflation, out-of-control item prices, and affect the player experience. Therefore, game developers have created a variety of "sewage tanks" through ingenious design to allow gold coins to flow out of the game, thereby maintaining the balance of the virtual economy. There are many ways to design a sewer, including "products have a shelf life", "products may be damaged or consumed", "products may become obsolete or obsolete", "products have retention costs", "limit inventory quantity", "developer buybacks", "old for new", "assets for real benefits", etc. A good "sewer" can not only be accepted by users, but also create fun for them and become a good supplement to the game content. In Web3 games, the lack of a perfect "sewer" design often leads to an excess of tokens and more serious inflation problems. How to introduce a mechanism similar to the "sewer" to maintain economic stability is an urgent problem that Web3 games need to solve in design.


In the current Web3 market, although there are occasionally a few games with high-quality content and high-quality gameplay, they are drowned in many games that focus on "short-term benefits". The game currency economic system is very important. If the blockchain technology can be combined to confirm the ownership of assets and provide liquidity support behind the gold coins, it can theoretically bring players a more realistic experience and a more secure game mechanism, that is, it will not make players feel that the game assets are air, and prevent hackers, cheating and other behaviors from causing devastating blows to the ecosystem.


Is it a feasible direction to add tokens directly to Web2 games?


For example, very well-known Web2 projects such as "MIR4" have gained a surprising number of users and revenue after integrating the concept of P2E. However, it should be noted that these models do not rely entirely on tokens. Even without Web3 elements, such games can still succeed through the "currency exchange" function. Sinjin | MAYG When mentioning why you can't just add tokens to a successful web2 game, he showed that Web3 games are not just about adding some new features, but need to completely change the entire design and monetization approach. Traditional game design experience may become an obstacle in this transformation because it relies on existing distribution channels, stable currency systems (such as fiat currencies), and assets bound to player accounts. Web3 introduces new variables such as token economy, asset trading between players, and token circulation, requiring designers to think completely differently. In Web3, similar transformations also require in-depth adjustments to each game mechanism, especially the generation and circulation of tokens.


Can 3A games ignite a new fire?


With the explosion of "Black Myth: Wukong" in China, various media and articles have been hyped up with titles such as "China's first 3A masterpiece". However, what is a "3A game"? In the gaming industry, 3A (Triple-A) refers to high-quality games developed by large manufacturers, with huge investments, excellent production, and huge marketing budgets. Such games are usually known for their excellent graphics, large open worlds, and complex game mechanisms. 3A games are regarded as the top works in the industry, representing the pinnacle of production scale, quality, and technology.


During the development of the Web3 game market, a large number of Web3 game projects on the market also began to frequently use the label of "3A games" in an attempt to attract the attention of investors and players. But in fact, I personally don't like this concept. As an investment manager, 3A means that a large team with excellent background and rich experience is required, and huge funds are invested in the development and publicity ends. Regardless of how high the risk probability is in the emerging field of Web3 games, where the infrastructure is not yet complete, there are only a handful of projects that meet my psychological expectations in terms of team background. As a gamer, for me, there are only two categories of games: fun games and unfun games. The label "3A" means nothing to me. It cannot determine the true quality of a game. If you don't like to play it, you don't like to play it. Many so-called 3A games are very good in graphics and production, but they may not meet expectations in terms of gameplay and player experience.


Independent Games


Many independent games made by small teams can win the love of players with their creativity and playability. These independent games often do not have the budget of big games, but can provide unique experiences and bring new fun to players. Similar to the new protocols that continue to emerge in the DeFi track, the Web3 game field is also facing a trend: more and more projects try to package themselves with gorgeous labels and high-end concepts, while ignoring the most important point-the core fun of the game. What we hope to see is not the "3A masterpieces" that are only for show, but more innovative small game developers who can break through the traditional game production framework and use new paradigms such as "full-chain games" and "ServerFi" to truly bring unique experiences to players without losing the creativity and playability of the game. Just like the continuous innovation in the DeFi field, small developers can play an important role in the Web3 game field. Instead of pursuing 3A labels that pursue large-scale production and luxurious publicity, I think this track needs more small teams that dare to try and innovate. They may not have the resources and funds of big companies, but they can break the inherent pattern of the game industry through creative design, profound narrative and unique mechanism, and bring richer and more diverse game experience.


Breaking the Impossible Triangle of Web3 Game Ecosystem


In the book "Virtual Economics" written by Willy Leytonvita and Edward Castronova, it is mentioned that if a virtual balanced scorecard is designed for the game economic system, it is divided into three ultimate goals: content, attention and profitability.


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Creating content: refers to the virtual economy can form an interesting single player content, or constitute a production framework for players to create content independently. The attributes of the virtual economy can also communicate a direct incentive to promote players and third-party developers to create new content. The attributes of the virtual economy - especially when virtual property rights and markets are reasonably defined, can also ensure that scarce resources, such as game content and player attention, can be used to the fullest extent.


Attention: Attract and retain users. The properties of the virtual economy can be used to provide players with some completely free content to attract their attention, while retaining some better content to sell to players who are willing to pay. If a player is willing to recommend the game to friends or keep playing the game, he can be provided with some virtual goods or virtual currency as a reward. Virtual goods usually play a role in retaining users, because once a player leaves a game, the time and money he spent in the game will be wasted.


Profitability: Earn real money by selling virtual goods and virtual currency to players. The properties of the virtual economy can also be used to convert game content and user attention into revenue. For some online services that use other profit models, such as card fees and advertising fees, the virtual economy can also make profits for designers by adjusting the fees players have to pay to obtain new content. If the game content is updated too slowly, players will get bored and leave the game. But at the same time, if the game content is updated too quickly, the new content will be consumed too quickly, which is also not conducive to retaining players.


In Web3 games, the three goals of content, attention and profitability have gradually formed an "impossible triangle", that is, it is difficult to achieve a perfect balance in all three aspects at the same time. The traditional game industry has long faced similar challenges, and the decentralized economy and asset ownership concepts of Web3 have further amplified these contradictions.


1. Diversity and depth of content


The scarcity and sustainability of game content are often difficult to maintain. If players only get short-term benefits from tokens or NFTs, their motivations tend to maximize the game economy rather than content innovation. This leads to a lack of depth in the gameplay of many Web3 games, which are designed only to "make a wave". How to make the game both creative and motivate players to participate in the long term is a big challenge.


2. Difficulty in attracting and retaining users


The problems faced by players in Web3 games are far more than simple gameplay. Overly complex economic systems, volatility of tokenized assets, and potential market speculation may confuse ordinary players or even make them lose interest. As more and more Web3 games enter the market, it becomes increasingly difficult to attract and retain players in the competition. Especially since the life cycle of Web3 games is usually short, it is easy for players to churn after the initial experience. Developers need to create gameplay that is both interesting and easy to use, and avoid over-reliance on tokens and NFT economies.


3. Profitability and Sustainable Development


The profit model of Web3 games is often closely integrated with the token economy. Games that rely too much on the token economy are usually oriented towards short-term profits and ignore long-term development plans. Players participate in games to gain benefits, but once the token price drops or the game economy collapses, players will quickly withdraw, causing the game ecology to collapse rapidly. Traditional games achieve long-term profitability by continuously updating content and maintaining a balanced economic system, but the economic volatility of Web3 games makes this goal more difficult. In addition, over-reliance on fluctuations in the external market makes it difficult for game operators to maintain economic stability through simple content updates. In order to achieve long-term profitability, developers must design a more stable economic system, reduce dependence on external market fluctuations, and ensure the sustainability of the game ecology.


Summary


Although Daniel's view on Web3 games is biased, he points out a crucial issue: those games that only focus on short-term interests and force the concept of Web3 are injecting poison into the entire industry. These projects not only disappoint players' expectations, but also make it more difficult for us to "break the circle" that we have always longed for. Players are not only eager for games with the Web3 label, but also works that can fundamentally subvert traditions and bring unprecedented experiences. Just as "Black Wukong" allows countless players to experience the legend of "Monkey King" in the game world, Web3 games should give players a new sense of immersion and creativity.


Web3 game developers will inevitably encounter setbacks and confusion in the process of exploring new areas and breaking traditional rules. This is exactly the process that the Web3 game industry must go through-breaking the old framework and opening up new paths. Despite the challenges in the short term, these explorations prove that we are moving towards the future.


Every developer and player who persists in this revolution is a hero of change. Challenges and setbacks are not a symbol of failure, but a sign of progress. Just as "Black Goku" brings players long-lost excitement and expectations, Web3 games also need innovations and experiences that can truly touch people's hearts. Only those who bravely embark on a new path can leave a deep mark in the exploration of this industry.


"Oh, are you lost? As the saying goes, only those who have a way to go will get lost. This is proof that you are a hero."


Looking forward to meeting again in the future game world, see you in the game.


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This article comes from a contribution and does not represent the views of BlockBeats


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Disclaimer: The content of this article solely reflects the author's opinion and does not represent the platform in any capacity. This article is not intended to serve as a reference for making investment decisions.

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